Speedrun milestones
Seven world-record jumps — one merged PR at a time on eight H100 GPUs.
Code · architecture · study mode

FBA Lab Speedrun
You're about to walk through a real distributed training speedrun — from world-record milestone PRs to an H100 profiler trace and a hands-on teaching arc.
Press ▶ on Rune above to hear the welcome narration, then continue to the first milestone when you're ready.
Seven world-record jumps — one merged PR at a time on eight H100 GPUs.
Step inside a real Perfetto trace and see six engineering choices in the frames.
Rebuild the model in six readable steps with code diffs.
Watch and read each beat, explore the code and viz, then mark complete when ready.
Navigate by roadmap
| Step | Topic | This lesson |
|---|---|---|
| Getting started | Welcome to FBA Lab | You are here |
| #1 Baseline | The baseline training run | Builds directly on this lesson |
One skill: LLM Training & Systems Engineering — the ability to open the hood on a real training run and *follow* it. Not "watch a course," not "memorize technique names." By the end you'll be able to read how record-breaking models are actually trained the way you already read a pull request: look at the change, check the test, form an opinion.
Here's the concrete setup we'll use for the whole journey: the goal is to learn how to train a large language model across multiple GPUs, and we'll do it at a scale you can actually reason about — 8 GPUs, the same order of magnitude real labs warm up on before scaling further. Take one model, put an identical copy of it on each of the 8 GPUs, and number the GPUs 0 through 7. That number is the GPU's rank — GPU 0 is rank 0, and by convention it's the primary (or "master") GPU that coordinates the others. Every rank starts out holding the exact same model weights.
Why do we need 8 GPUs? Speed. Hand a large dataset to a single GPU and it will train — one batch at a time, however long that takes. Split that same data into 8 pieces and hand one piece to each of the 8 GPUs instead, and all 8 train in parallel: the same amount of data gets processed in a fraction of the time. This is Distributed Data Parallel (DDP) — the model is replicated on every rank, each rank crunches a different slice of the batch, and the ranks sync their gradients back together every step.
This is the entry-level move in distributed training. As models and clusters get bigger, labs reach for richer forms of parallelism — 2D, 3D, even 4D — splitting not just the data but the model's layers, tensors, and pipeline stages across GPUs too, each with its own techniques and tooling. Because this journey only splits the data, we'll call what you're learning here 1D: one axis of parallelism, and the foundation everything else is built on.
The whole thing is a real distributed training speedrun — an 8×H100 run — decompiled into moves you can inspect one at a time. It runs in three acts:
The loss curve is your scoreboard and the three acts are your "where am I." Every step is, in effect, a pull request: a diff, a reason, and a green/red test.
You choose how deep to go on each step — the goal is the skill, not the checkbox:
Watch the video, skim this lesson, then continue to #1 Baseline when you're ready. You don't have to use all three modes on every step — use whichever gets the idea into your head.